Nier automata a2 or 9s
Join VIP to remove all ads and videos. Endings Guide in Nier: Automata is covered on this page. There are multiple endings to the game, and seeing them all requires multiple playthroughs. You will find a guide to achieving each ending below. Hello, got a quick question, i am on my first playthrough of the game and when i save it says ending:H, which brought me here in the first place There should be an ending where you leave pascal while there upset about the death of the children.
Astrid Berges-Frisbey. Age: 24. Burning mind and flesh, the passion that you have not yet had time to experience - the frantic temperament of the fiery goddess. Call me! and we will turn the boring northern evening into a fairy tale with a happy ending!
She is a prototype of the YoRHa android line, and combat data from her and her comrades was used to create the superior current lines, including 2B and 9S. She doesn't like to speak and often keeps to herself. Her alias at the time was No2 which is parsed in Automata as "Number Two". A2 is first encountered by 2B and 9S killing Immanuel. Pod warns the pair that A2 is a wanted android and is recommended for annihilation.
Huda Kattan. Age: 27. Pretty breasts, always in a great mood, you will never feel a drop of negativity. I will create for you warmth and comfort.
Yoko Taro has a reputation for making games with multiple endings. Instead, what some of them were surprised by is the fact that it has 26 endings. Fortunately, 21 out of the 26 endings are more joke endings than anything else, meaning that interested individuals who want to see everything that is story-relevant should focus their attention on the remaining five.
For your third playthrough, the story is split between both A2 and 9S. Regardless of who you choose first, the game will give you the opportunity to switch to the other character during key points in the story. So even if you stick with A2 the entire time, you will eventually have to go back to 9S. I recommend switching between the two characters during each intermission to break up the pace of the gameplay, and so that you can get an idea of what each character is doing during certain points in time.